Dark Horse Game Design: It's Not About You
Give a man a fish VS teaching a man to fish - Unfortunately I do not have as much to post lately as some game design blogs, part of that no doubt is the way I approach game design , and what I choose to... 1 day
Read the rest of this entry »E3 Breakdown | Game Design Guild
The conference kicked of with a game play demo of Modern Warfare 3 then went on to Tomb Raider: Uncharted 2 Edition. The show then swung into full Kinet mode. Every game with few exceptions had some type of Kinect
Read the rest of this entry »Distilling The Elements of Old-School Design.
I find it funny when people use the term, "old-school" when talking about game design , as it is the only one I can think of that can be used both positively and negatively.
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Dark Horse Game Design: The Importance of Play
Give a man a fish VS teaching a man to fish - Unfortunately I do not have as much to post lately as some game design blogs, part of that no doubt is the way I approach game design , and what I choose to...
Read the rest of this entry »Some High Water Marks In Video Game Design ... - iPhone Game Space
In this ongoing look at significant moments in the history of video game design , we have already taken a look at Bungie's Halo, Bethesda's Elder Scrolls series, Nintendo's Mike Tyson's Punch-Out
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Dark Horse Game Design: Custom Shapes
Give a man a fish VS teaching a man to fish - Unfortunately I do not have as much to post lately as some game design blogs, part of that no doubt is the way I approach game design , and what I choose to... 1 day
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Video game design schools [McDowell]
On 06/15/2011, in career development, design , digital audio, digital learning, digital video, education technology, educational games / serious games, professional development opportunities, by Daniel Christian
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Dark Horse Game Design: Willpower: The Engine of Magic
Give a man a fish VS teaching a man to fish - Unfortunately I do not have as much to post lately as some game design blogs, part of that no doubt is the way I approach game design , and what I choose to... 17 hours
Read the rest of this entry »read more - IndieGames.com - The Weblog
You can wait for the game to be translated to English (which may take a while, if it ever happens), or go right ahead and play Mamono no Iseki at GameDesign's web site. Tags: dungeon crawl,flash, gamedesign
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Mormon Game Design: Gamification & LDS Amor of God App
Gamification (lots of information here) is the idea that elements from games, that make them fun, can be applied to everyday-life situations as a way of increasing enjoyment and engagement. An example of this would
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