Cliff's Game Design Workshop: Gear Revisited
This began as a chronicle of my attempt to design a mechanical system to run the Shadowrun RPG, and has since grown to encompass several projects. What you'll find here are rules hacks and original design, musings
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Game Design Journey: On the Menu
This week our game has seen the addition of a prototype menu system and a proper playtesting session. The menu has not been fully completed but it provides a basic interface to traverse the game . The playtesting
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My group and I were able to get a menu system design finalized and put into the game early this past week. It's not completely done yet, but it's getting there.
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Game Design Aspect of the Month: May 2011 Poll
Emergence; The International Scene (Games and Game Culture Not in U.S.); Open Source Games. Emergence (from Pascal Bélanger) What is emergence to you? How do you deal with it
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Game Design Aspect of the Month: April 2011 Poll
Game Design Aspect of the Month.
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Theoreti.ca » Blog Archive » 1st Game Design Workshop, Mar 11 ...
Patrick and Garry developed a meta- game (a game about games) where each team had to pick a card or two from each of three piles (who, when/where, and why). The cards then formed the constraints within which we
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Comedienne Joy Gohring talks to the TimeGate team about the overall game design (5:37).
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Section 8: Prejudice – Behind the Scenes Part I: Game Design HD. Posted by Gametrailers.com - Customized RSS Feed. March 21, 2011.
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The product specification of the game design details how the features of that game design will be implemented in the final design. Then there is the graphic bible, which helps in determining the look and feel of
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Section 8: Prejudice – Game Design Interview - TGN Times
Section 8: Prejudice – Game Design Interview. by Chriss Raven on Mar 21, 2011 3:19 pm
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